SBURB Simulators

photo of computer discs containing SBURB's beta release

Even though I am a massive Homestuck fan, I resisted the urge to make a page entirely about Homestuck on this website, since this is supposed to be a webiste about nonexistent fandoms, and Homestuck is an extremely existent fandom.

However, there is a specific aspect of Homestuck that I feel like needs to be talked about more: the game mechanics. Reading the first acts of Homestuck as a 13 year old made me realize that I love stories that involve game mechanics. And SBURB's alchemy feature, which lets you create any object you want by combining concepts, tickled my brain in a way that I cannot untickle.

Obviously, a magical video game that affects reality in the way that SBURB does is impossible. And procedurally generating the gazillions of possible ways a SBURB session could unfold would probably require the singularity to happen. But that hasn't stopped Homestuck fans from trying to create fangames that simulate SBURB's gameplay!

The Overseer Project

The Overseer Project is a mostly text-based browser game that lets you simulate a SBURB session. So far, I've been having a lot of fun with it. There's a wiki for it here.

SBURBSim

SBURBSim isn't exactly a game per se, it could just as easily be considered an extremely advanced random story generator, but it's still really fun. You can observe a randomly generated SBURB session, or customize the characters to be like your fankids/fantrolls, hit enter, and watch their session play out. The same website also has a homestuck style dollmaker, which is fun but painful to use.

The Genesis Project

The Genesis Project is a Unity-based recreation of SBURB. Unlike the Overseer Project and SBURBsim, it requires more than one player, as opposed to one player rping as multiple players. Why are all these fangames called "The ____ Project"?