Extended Quadrants
Have you ever thought "Man, I love Homestuck's quadrant system, but I wish it was worse and more complicated"? Me too! The diagrams and descriptions you're about to see were created by @mobiusnook on tumblr. Sadly, their account no longer exists, so I copied and pasted them here.
If you haven't read Homestuck and/or don't know what quadrants are, this will probably make absolutely no sense to you whatsoever.
Content Warning
There are a lot of hypothetical relationships described here. Some of these quadrants may be sexual. Others are probably really unhealthy or even straight-up illegal.
My personal headcanon is that these terms are descriptions of identities/relationship dynamics that may occur, similar to how quadrant vacillation is treated in canon, as opposed to the main four quadrants which trolls are encouaged to actively seek out.
Troll Romance
the canon quadrants
ApathyAn absence of involvement in the entire troll romance system. Only applies to non-non trolls.
Matespritship♥️Involves two people who have positive feelings of affection for each other. Often involves sexual or reproductive activity.
Auspisticism♣️️A scenario where a mediator is required to keep a relationship between two people civil and avoid bloodshed.
Kismesissitude♠️️A mixture of of mutual sexual attraction and hate. Leads to reproduction.
Moirallegiance♦️️A couple encouraged by fate to protect one another and ensure stability in the other troll/person’s life.
inner quadrants
Matespicism♥️/♣️️A situation where two otherwise indifferent people begin to have flushed feelings for one another, under the encouragement or force of a third individual.
Storgiation♣️/♥️️Two people work together to resolve conflict and find themselves developing red feelings for one another. This relationship can fade easily, and can sometimes only be strengthened when put under a pressure comparable to the one that instigated it.
Clovership♣️/♠️️A delicate balance in which the four participating individuals harbour a strong hatred for the other three. Together, the relationship is made stable and civil. If a participant is removed from the Clovership, relationships can progress to Kismesissitude unless a mediator becomes involved or the Clovership is re-completed.
Infinism♠️/♣️️A form of Kismesissitude, but the people involved can only have a successful black relationship if constant intervention is involved. Otherwise, their hate is so strong that they will take any opportunity to murder their Infinist.
Kismelegiance♠️/♦️️A troll in a Kismelegiance is compelled by fate to make an enmity with the other participant. This can progress to Kismesissitude or Infinism.
Erosissitude♦️/♠️️The two trolls are compelled by fate to constantly and simultaneously vacilliate, but are both on opposite ends of the spectrum. When one troll feels extreme red feelings, the other will express loathing. They both usually vacilliate at the same moment, meaning that they will never be able to have a stable and reproductive relationship.
Stituency♦️/♥️️A couple that is formed by defying fate. This can be done by destroying a Moirallegiance in order to form a new relationship or by turning A Kismelegiance into a Moirallegiance.
Philiasma♥️/♦️️A Philiasma is when, due to outside intervention, a Kismelegiance or Erosissitude is broken. When a Moiraillegiance is formed, it becomes unbreakable. The status of this love becomes unconditional and cannot do anything but grow stronger.
middle quadrants
Spritship♥️/♥️/♣️️When one is in a spritship, they surround themselves with multiple Matesprit candidates, but does not reproduce with anyone. What a tease.
Duostorgiation♥️/♣️/♣️/♥️️Similar to a Storgiation, except instead of a relationship growing under pressure, the relationship will grow when love is encouraged in others. The success of the Duostorgiating trolls is directly affected by how successful the relationship that they encourage turns out to be.
Scalemateship♣️/♥️/♣️️A very rare time when an Auspistice finds both of their monitored enemies flushed for them. The Monitor must now choose which of their courtiers they will continue on with and which one they will kill. If they do not kill either of the violent lovers, the two may develop an Infinism.
Chromership♣️/♣️/♠️️When an Auspistice becomes unreliable, an additional Auspistice may become involved in order to monitor the original Auspistice. This is usually done to avoid the development of Infinisms or Scalemateships.
Counter-Clovership♣️️/♠️/♠️/♣️️️A counter clovership is the opposite of a clovership. It is a group of four trolls who, while usually very friendly or indifferent, will become extremely vicious and violent when the full Counter Clovership comes together. While the members of a Clovership must be kept together, the members of a Counter Clovership must be kept apart at all costs.
Infimositude♠️/♣️/♠️️An Infimositude is an extremely rare and very volatile series of events. The two hateful enemies that make up an Infinism will find themselves monitored by the members of a completely different Infimositude. The result is something not that different from a clovership. Two pairs of trolls who hate the other troll in their pair have to keep the members of the other pair from killing each other. This results in either a brutal bloodbath or a mysterious harmony.
Descellegiance♠️/♠️/♦️️Many trolls that are part of a Kismelegiance are actually part of a Descellegiance. This is when, due to the placebo effect, two trolls will become Kismesissitude because they believe that they are a Kismelegiance. Unlike a Kismelegiance which can be long and drawn out, these are short and violent, but they are also stoppable. When these two trolls are convinced that they are in a Descellegiance, they will be able to end their Kismesissitude. However, it is often hard to tell the difference between a potent Kismelegiance and a light Descellegiance.
Double Agency♠️️/♦️/♦️/♠️️️A Double Agency is when two trolls, who have flushed feelings for one another, both pretend to have black feelings. This tends to happen when the personalities clash, usually competitive trolls. Usually, both trolls will suspect that the other actually has flushed feelings for them but neither is willing to reveal themselves in case their suspicions are wrong.
Insurgence♦️/♠️/♦️️️An Insurgence is a group of four Moirails that each feel a powerful romantic and protective love for one another that is harmonious and will not end with bloodshed between the Insurgents. However, they are all destined never to have sex or any form of troll reproduction.
Constituency♦️/♦️/♥️️️A Constituency is when one troll in a pair believes that they are the Moirail of another troll, but the second troll does not think that this is a Moirallegiance.
Envelopment♦️️/♥️/♥️/♦️️An Envelopment is when a troll intentionally does not reveal their true feelings on who they have powerful red or black feelings for, because they do not want to cause conflict with an existing Matesprit or Kismesiss.
Counter Philiasma♥️/♦️/♥️️This is a situation that is just as rare, if not more rare than an Infimositude, because when one person in a Philiasma dies, the other usually commits suicide immediately. However, when the living troll does not kill themselves, they will always withdraw from the troll romance system entirely and have feelings only of depression and apathy until they die.
outer quadrants
Unspritism♥️/♥️/♥️/♣️️️When the main troll in a spritship is forced out of it by the friend group that they themselves have founded.
Triospritism♥️/♥️/♣️/♥️/♣️️️When a group is gathered around the spectacle of a particularly ravenous Auspisticism.
Alpha Duostorgiation♥️/♣️/♥️/♣️/♣️/♥️️One of the two Duostorgiation final results. In this result, the relationship of the monitors becomes more flushed as the relationship of the second couple becomes more violent.
Beta Duostorgiation♥️/♣️/♣️/♥️/♣️/♥️️In the second Duostorgiation, the relationship of the monitoring couple becomes more flushed as the second couple’s relationship becomes more flushed.
Spewterism♣️/♥️/♣️/♥️/♣️️The opposite of a Scalemateship. This is when the monitor of an Auspisticism begins to have flushed feelings for both of the other trolls involved. These two trolls must decide how to respond to their monitor’s redrom persuasion.
Polyscalemateship♣️/♥️/♥️/♣️️When the members of two separate Auspisticisms become violent with each other, a third Auspisticism must step in to be the monitor. The monitor of the monitoring Auspisticism is usually put under intense pressure. Nicknamed ‘The Inception’
Metabollegiance♣️️️/♣️/♣️️️/♠️️Surrounding trolls are naturally drawn to this central troll.
Crosscorosion♣️️️/♣️️️/♠️/♣️/♠️Where a Kismesissitude constantly vicilliates between stability and requirement of an Auspistice.
Carcatuition♣️️️/♠️/♣️/♠️/♠️/♣️When a troll causes ambient conflicts in all surrounding trolls.
Flagism♣️️️/♠️/♠️/♣️/♠️/♣️Where a troll can only seem to have romantic feelings for other trolls of a similar caste.
Infimoallegiance♣️️️/♠️/♣️/♠️/♣️Where four trolls are compelled by fate to become an Infimositude.
Voidance♣️️️/♠️/♣️/♠️️The absence of any romantic persuasion in a troll. Can be romantically occurring or the result of a Counter Philiasma.
Gladiem♠️/♠️/♠️/♦️️When a troll is hypnotised or contractually forced into a relationship.
Literositude♠️/♠️/♦️/♠️/♦️️A troll who is attracted to fictional characters, and can only fulfil sexual desires through fictional literature. This is a quadrant that is prominent in cherubs.
Sedatespritship♠️/♦️/♠️/♦️️/♦️/♠️A relationship where a troll is the Matesprit or Kismesis of another troll, without the second troll’s knowledge.
Interagency♠️️/♦️️/♦️/♠️/♦️/♠️A relationship that begins with powerful love but slowly dulls to hate over time.
N-way Moirallegiance♦️/♠️/♦️/♠️/♦️A Moirallegiance with an unprecedented number of trolls. Usually ends with one or many Kismesissitudes.
Auspinsurgence♦️/♠️/♦️️/♦️Two sets of Moirails clash and require a monitor to keep them safe. There is the possibility that these two sets of Moiralls are themselves Moiralls. While trolls A and B are Moiralls, and trolls C and D are Moiralls, Moirallegiances AB and CD also become Moirails.
Stabbance♦️/♦️️/♦️/♥️If someone is a stabbance, they are a troll that has a fate-given gift of destroying the relationships of others.
Matestituency♦️/♦️/♥️/♦️/♥️A barrier by fate or destiny that completely blocks two trolls from having a relationship.
Webship♦️/♥️/♦️/♥️/♥️/♦️A relationship that can only remain stable when it takes place online. This can function through pesterlogs or Trollian.
Masquerade♦️/♥️️/♥️/♦️/♥️/♦️A Masquerade is when two trolls can only have a stable relationship through roleplay.
Fatespritship♥️/♦️/♥️/♦️/♥️A scenario in which a trolls A and B are in a Kismesissitude, C and D are in a Matespritship. Both of these relationships are destroyed, sometimes by a Stabbance. A will pair with C or D and B will pair with the troll that A does not pair with.
Laytherithm♥️/♦️/♥️️/♥️When troll A is flushed for troll B, but troll B is black for troll A and flushed for troll C. Troll C Is black for troll B and flushed for troll D. Troll D is black for troll C and flushed for troll E. There is a possibility of the Laytherithm linking into a circle, where Troll E would be flushed for troll A but troll A would be black for troll E, or they can end on their own.
hemosectors
MorterosA relationship that stretches across multiple lifetimes.
TriospicismA 3 way quadrant involving a couple and a third person that one troll in the couple has cheated on the other with.
TixicitationA relationship that can only remain functional while one or both trolls are under the effects of a drug or other substance that modifies mental state.
DemispritshipA Matespritship that does not end even though one of the trolls involved no longer has flushed feelings. This is because that troll is concerned about the way the Matesprite will react to the end of the romantic pairing.
GemintercourseA troll who is most comfortable having sexual interaction with two trolls at once.
VicilliatspritshipA flushed or black coupling in which one of the trolls has a dual personality. Depending on the controlling personality, the status of the relationship can change or vicilliate completely.
ConfusismA troll who’s relationship is so conflicted and complicated that no one can conclusively class it as a Matespritship or a Kismesissitude.
Alter-VicilliationSimilar to an Erosissitude, except instead of constantly vicilliating in their contrasting feelings for one another, the two trolls have a consistent relationship. For example, a troll has flushed feelings for another, but the other troll has black feelings for the original troll.
SacrificitudeA flushed relationship where one troll dies to save the other. Whether this saviour is successful or not is irrelevant. Both trolls involved and also the killer will be a part of this quadrant.
JiffilationA troll who’s sexual advances are done successfully and entirely without the use of words. This can include images, videos, sign language or simply no communication at all.
LucusestA troll that has a sexual relationship with a Lusus.
PlayahrithmWhen a troll habitually and almost addictively cycles through innumerable flushed or caliginous flings.
MendaciolumA Kismesissitude formed on false information.
ControvissitudeA flushed or black relationship that is made purely to garner attention.
MortismA single troll quadrant of when a troll causes the death of their Matesprite deliberately. The offending troll remains in this quadrant permanently, even if the murdered trolls come back to life.
PhiliositudologyThe trolls in question achieve sexual fulfilment by theorising about the sexual activities of species other than their own, but find little pleasure in the details of their own species.
StrongallegianceA relationship with sexual interaction that is based entirely on fetishes.
HoofbeastialityA sexual coupling between a troll and an animal or entire species of animal.
MoiralissitudeA relationship in which a past Moirallegiance becomes an enmity or Kismesissitude.
MessiasmaThe one sided pair that is a Kismesissitude or Matespritship between a troll and a deity or the subject of a religion.
Counter ConstituencyA Moirallegiance that is broken because a Moirall abandons their duty towards it. This couple is permanently blocked from access to the quadrant of Moirallegiance.
DematismThe single-troll quadrant that someone belongs to before they have their first matespritship. Similar to Human concepts of virginity. Sometimes lasts an entire lifetime. All Voidanced trolls belong here too.
StabbanspritshipA troll couple that comes into existence at the price of one or multiple moirallegiances belongs in this quadrant.
AquestrissitudeA troll couple who can only have enjoyable sex when under water, despite their ability to breathe above it. Preferably salty water.
Classpect Analysis
Space
General Aspect TendenciesGood spatial awareness and coordination.
RomanceSpace Players will develop lots of long distance relationships. They commonly occur over chat clients. They will also make friends want to instigate long distance relationships. These characters will also find it hard to have consistent close relationships in the same area as their romantic or platonic friends.
Muse of SpaceCalliopeThe Muse of Space takes no actions even remotely related to Space. However, other people will find themselves manipulating or traversing Space in her name or due to her inspiration. Their powers encompass every passive Space classes’ abilities.
Page of SpaceThis person provides others with Space. This could mean discovering dream bubbles or pocket universes or universes in general. This could also involve assisting in the creation of planets that fit other people’s personalities and aspects.
Bard of SpaceA person who uses Space to destroy. Something that comes to mind is the meteors that hit earth, or the fall of Prospit and its destruction of Skaia. These things will happen in the vicinity of this person, but cannot be triggered directly. They tend to only affect enemies.
Rogue of SpaceThese Robin Hood figures will take existing things from some people and give them to others. Around them, all sorts of physical items will change hands.
Sylph of SpaceKanaya MaryamThe Laws of physics will change to suit this person’s conspirators. Things will become magnetised, gravitational, and heavier than they should be. Maybe an attacker’s momentum will unexpectedly change mid-air or a perfect shot will change to hit less vital organs.
Knight of SpaceThe Wizard Class, these people will use physical matter to suit their companion’s needs. It will conform to their intentions but not with any action from them. For example, a friend of the Knight of Space will find the atomic density of their skin increased so that they are practically invincible. Perhaps they will grow gills when on the verge of drowning.
Seer of SpaceA Seer of Space automatically knows the answers to all of the universe’s questions. Like how Jade could use her specs to see every part of the universe, this person can do so but with much more deftness and accuracy. They will know when a friend is in need of assistance. And the consequences of helping them.
Mage of SpaceA Mage of Space has abilities similar to those of the Seer. While a Seer automatically sees everything in every universe, a mage sees what they want to. This gives them a deal more versatility with their abilities, which they will intentionally use to help themselves.
Heir of SpaceAn Heir of Space uses their aspect for their own protection. The Space around them serves them. No bullet will make it directly to their flesh unless they want it to. No vacuum will tear them apart and no heat will burn them.
Witch of SpaceJade HarleyAs we have seen, a Witch of Space can move and resize physical matter to benefit them. I don’t think I need to explain it.
Thief of SpaceA Thief can steal anything from anywhere and place it inside their sylladexes. They can pinch a green sun or a universe frog or weapon from their attacker’s hand. They can even steal living things and put them in their sylladexes.
Prince of SpaceNo one is as destructive as a Prince of Space. They can destroy planets, shatter universes or cause bodies to simply disappear from existence with a point of their fingers.
Maid of SpacePorrim MaryamThe Maid of Space can intentionally create pocket universes, planets or any physical object. They are potentially similar to Roxy in their powers.
Lord of SpaceThis person’s powers are basically the combination of all of the active Space classes’ powers.
Void
General Aspect TendenciesDistance from others and hidden secrets.
RomanceVoid characters prefer to separate themselves off from each other than have many deep relationships. They will frequently create objects or obstacles to stop them from having any friends or lovers. Examples would be Roxy and her Alcoholism or Equius and the Hemospectrum.
Muse of VoidThe combination of every passive Void power.
Page of VoidHoruss ZahhakA Page of Void finds qualities in themselves and others that otherwise did not exist are brought to the surface.
Bard of VoidAround this Player, things will randomly become real or start existing at times convenient to that Player and inconvenient to enemies.
Rouge of VoidRoxy LalondeA Rogue of Void is able to steal the nonexistence of an object, bringing it into existence. This is similar to the Maid of Space’s powers. They can also turn invisible on command.
Sylph of VoidThis person is the best in their aspect at giving thoughts to others by removing their nonexistence. They can take them away and change their aspect in other abstract ways, usually without their knowledge of it.
Knight of VoidThe Sniper Class, these people will find their negative traits and those of their companions stop existing. Any number of things could be deleted that will improve the Player.
Seer of VoidA Seer of Void will always know what the enemy’s plan isn’t. They know what won’t happen and what isn’t true. They use this knowledge to help friends and strategies.
Mage of VoidThese Players have similar powers to the Seer, but will be able to know on command what isn’t true. They can use this in combat. For example, they know where a bullet will not hit or when someone is not telling them the truth.
Heir of VoidEquius ZahhakAn Heir of Void uses fistkind as their strife specibus, as it is the absence of a weapon. This is common with Void characters. Heirs can use their invisibility to protect themselves. A Void, similar to that in which horrorterrors dwell, surrounds them at all times. This allows them to survive in a vacuum.
Witch of VoidSomeone who can change nonexistence but cannot create or remove it. They can bring something into existence but only at the expense of something else. They can cause things to be known but other things must be forgotten.
Thief of VoidA Thief can steal the absence of knowledge from others or themselves, giving that person knowledge. They can also take the nonexistence of something and impose it onto that thing, causing things to cease existing.
Prince of VoidThis person can destroy Void in its most literal sense. They are able to remove horrorterrors from existence or destroy areas of the Void, effectively creating more areas of habitable incipisphere. They can also stop something from not existing permanently and categorically.
Maid of VoidThese people can not only cause themselves to go invisible but can make themselves partially non-existent. Think the one ring, but you can’t be touched, heard or smelled while wearing it. They are the perfect spies. As well as this, they can create horrorterrors.
Lord of VoidThe combination of every active Void power.
Blood
General Aspect TendenciesConvincing abilities to make friends and unify enemies.
RomanceThe romance of Blood characters ties heavily into their powers of unity and unification. They try to destroy discrimination and accept all faults in their friends and lovers.
Muse of BloodThe combination of every passive Blood power.
Page of BloodA person around whom people will always get along in a passive and friendly way, regardless of their intentions. The Page of Blood creates an anti-violence zone that applies to everyone except them.
Bard of BloodAround them, people will notice faults in their friends. These people will devolve into hatred of one another and tear each other apart without the Player lifting a finger. This is most useful when done to enemies, who will turn against each other.
Rogue of BloodEnemies will lose coherence, friendliness or any sort of cooperation skills and those will be applied to the Rogue or their friends.
Sylph of BloodThis person is effectively hypnotic. They can talk anyone into doing anything.
Knight of BloodKarkat VantasThe Crossbowman Class, they are able to improve themselves and others by unifying them. They are able to bring people together to fulfill a common goal or are always treated with deference and peace regardless of what they say.
Seer of BloodKankri VantasA Seer of Blood knows what actions trigger what emotional and social responses, and can use this to win arguments, unite enemies or allow a villain to see the error of his ways. They are perfect at persuasion. They also have an affinity for the doings of their past and future selves, as well as alternate selves in different universes.
Mage of BloodCan instantly know anyone, from the past or future or alternate timeline. They can use this information to exploit or help the person.
Heir of BloodIs able to make themselves immune to conflict. No one would ever want to hurt or displease this person if the Heir does not want them to. The controlled person will go to great lengths to protect the Heir.
Witch of BloodThis Player is able to edit the sociology of other Players.
Thief of BloodA Thief can change themselves by stealing qualities from other people.
Prince of BloodA Prince will split groups apart, destroy community and cause general discord when and whenever they want.
Maid of BloodA Maid of Blood can force any person to take on any attitude, control moods. They can create alternate versions of themselves.
Lord of BloodThe combination of every active Blood power.
Life
General Aspect TendenciesFertility.
RomanceLife Players are particularly good with children or younger people. Surrounding people also have a boost to fertility.
Muse of LifeThe combination of every passive Life power
Page of LifeAllies will live longer, heal automatically from injuries. If the Page is strong enough, allies and Players themselves will automatically resurrect upon death.
Bard of LifeAll attacks on enemies will be much more critical, whereas attacks on allies will be more minor. Enemies will be weaker, slower and more prone to clumsiness and injury whereas allies will be generally stronger and faster, as well as more agile.
Rogue of LifeCan take the life of someone else and apply it to themselves.
Sylph of LifeCan change abstract parts of anyone’s life. This can mean giving/removing deceases, long lasting injuries or making injuries happen later in life. They also are able to heal mental illness.
Knight of LifeThe Cleric Class. Resultant damage from Attacks on Allies will be redirected to enemies.
Seer of LifeAutomatically knows when and how anyone will die or be injured. They can use this knowledge to help allies achieve goals.
Mage of LifeCan use knowledge of someone’s biology to exploit injuries or weak body parts. Can reduce integrity of select body parts, for the purpose of achieving personal goals.
Heir of LifeWill be defended by plants/animals/people on command.
Witch of LifeFeferi PeixesAble to edit something’s age or whether it is alive or not.
Thief of LifeMeenah PeixesHas the ability to take life force from one thing/person and use it to extend or replace the life force of another.
Prince of LifeThe Prince is able to shorten life or obliterate it entirely. He can also stop other God Tiers from resurrecting after unjust or unheroic deaths.
Maid of LifeJane CrockerThis Player has the ability to heal oneself and resurrect oneself. She can also resurrect other Players once.
Lord of LifeThe combination of every active Life power
Doom
General Aspect TendenciesPainful deaths and usually multiple sacrifices.
RomanceDoom characters will be surrounded by dominating or violent relationships that will frequently end with the death of one of the pair.
Muse of DoomThe combination of every passive Doom power
Page of DoomEnemies are doomed to painful deaths. When the Page dies, so will all enemies.
Bard of DoomThe Bard is guaranteed to doom his enemies through his own actions.
Rogue of DoomThey are invincible, effectively, anyone who would otherwise attack them is doomed to die before they can do so.
Sylph of DoomCan see pain as a measurable thing. They can transfer pain from the life of an ally to the life of an enemy.
Knight of DoomThe Engineer Class. Anyone who attacks someone under the protection of the Knight will become a bomb that will explode after a random amount of time and kill everyone in the vicinity. The Knight’s allies are protected from the blast, but the Knight is not.
Seer of DoomA Seer of Doom knows exactly how everyone will die and why. They can use this knowledge to subvert the person’s death. This will gain some time, but will doom that person to an even worse death.
Mage of DoomSollux CaptorKnows what series of key events will lead to a Doom and can tailor these to reach the result that they want.
Heir of DoomMituna CaptorIs able to force their own Doom onto someone else. A new Doom will come into existence eventually, and that can be forced onto someone else too. This means that the Heir can have potentially eternal life, but will need a constant flow of people to Doom.
Witch of DoomCan swap the deaths of multiple people. If person A is going to be shot in 1 years’ time, the Witch can swap it so that person B receives that fate instead.
Thief of DoomCan steal away someone’s Doom. That person is saved from their death until nature comes up with a different way for them to die. However, the pain of the stolen death is experienced by the Thief.
Prince of DoomA Prince defies Doom and destroys it. They can stop timelines from being Doomed, force sburb games to succeed by deleting any threatening factor.
Maid of DoomA Maid is Doomed to a painful demise from the moment they gain god tier, and that fate is bound to anyone near them. People with this god Tier should avoid it.
Lord of DoomThe combination of every active Doom power except Maid.
Hope
General Aspect TendenciesCan make something real by believing in it enough.
RomanceHope characters inspire co-dependency, where they will require support from others and others will require emotional support from them. Hope characters make better friends, and are good shoulders to cry on. Sadly, they can sometimes be a bit oblivious and selfish.
Muse of HopeThe combination of every passive Hope power
Page of HopeJake EnglishThe Page, as we have seen, does absolutely nothing progressive on their own, but will bring Hope to their compatriots and dread to their enemies. As we have also seen, this does not guarantee success.
Bard of HopeCronus AmporaThe Bard will instil false Hope in others, causing them to look at impossible goals and not notice their impending Doom.
Rogue of HopeThe Rogue’s seemingly useless help will come through tiny actions that will, in their own time, bring Hope and success.
Sylph of HopeThe Sylph can make any situation more ‘Hopeful’ and likely to lead to success, merely by the actions they do.
Knight of HopeThe Avenger Class is one that no one would dare confront or attempt to hurt, simply because they do not believe they are worthy of it. The Knight is considered perfect in combat, intelligence and diplomacy, even if none of those things are actually true. The false veil over other Players’ eyes cannot be removed very easily. This defence allows the Knight to stay safe from most enemies.
Seer of HopeCan see a way to success in any situation, which allows them to give Hope to allies and plan out a good course of action.
Mage of Hope[ ??? ]
Heir of HopeThis Player is able to conjure angels to fight for them with more power and dexterity than any other class/aspect combination.
Witch of HopeThis Player cannot make or destroy Hope, but can change where it is pointed. They can easily manipulate the aims and beliefs of other people, making her goals more likely to be accomplished.
Thief of HopeThe Thief will have extremely potent abilities to bring ruination to enemies, the consequences of which ensure success to themselves.
Prince of HopeEridan AmporaThis Player have literal magic that can enhance any weaponry that they choose. They will use this weaponry usually to destroy any Hope of success in a team or the session of that team.
Maid of HopeA Maid of Hope’s actions will, while not guaranteed to succeed, make her and others more Hopeful and likely to fulfil any goal.
Lord of HopeThe combination of every active Hope power
Mind
General Aspect TendenciesA strong affinity for understanding other people.
RomanceMind characters are frequently asexual. They tend not to initiate sexual relationships and prefer to remain platonic friends.
Muse of MindThe combination of every passive Mind power
Page of MindA person who can speak telepathically to anyone. The Page can read the thoughts of the person they are talking to, to ascertain a reply.
Bard of MindEnemies of the Bard will have self-destructive thoughts. Their senses of reasoning will be muted, so that they find it very difficult to see the difference between a bad and a good decision. They will sabotage themselves.
Rogue of MindA Rogue will learn an intimate knowledge of the people around them within a very short time. Their ambient power to steal figments of the mind makes them more able to understand others and forward their goals.
Sylph of MindProvides clarity of thought for allies in the vicinity.
Knight of MindLatula PyropeThe Ninja Class, these people have an ambient control over the thoughts of their friends, to prevent dissent or infighting.
Seer of MindTerezi PyropeA Seer of Mind knows the consequences of potential decisions, and can act on them to help others or achieve goals.
Mage of MindCan broadcast the thoughts of anyone they choose, in a visual and audible form. This can be used to sabotage enemies.
Heir of MindThe Heir knows when any decision will have negative consequences towards them, and have the power to stop people from having these thoughts.
Witch of MindA person of this class can change what decisions are made by anyone they see or know.
Thief of MindThis Player can intentionally steal knowledge or thoughts from others.
Prince of MindThe Prince can reduce the activity in the minds of others. This can be done on multiple levels, from simply making the victim more suggestible or putting them into a comatose state.
Maid of MindA Player who can learn an encyclopaedic knowledge of any subjects they choose.
Lord of MindThe combination of every active Mind power
Heart
General Aspect TendenciesSplintered souls that can be placed into other things.
RomanceHeart Players love to fuck. They really like sex, spend many hours of the day thinking about the sexes and genders and sexualities of themselves and others. They also have a secret erogenous zone somewhere on their body that no one else has.
Muse of HeartThe combination of every passive Heart power
Page of HeartPages have the power to conjure relationships, friendships and sexual affinity.
Bard of HeartCan instil confusion or depression in enemies due to their conflicting feelings towards other people. These feelings are given to enemies of the Bard and also made more potent.
Rogue of HeartNepeta LeijonCan steal the souls of other people and use them as backups for friends or the Players themselves.
Sylph of HeartThis Player is able to replace the souls of others with a tiny fragment of their own. The victim acts as usual even without a soul, but will slowly devolve into a zombie type person.
Knight of HeartThe Ranger Class. Souls of allies cannot be removed or tampered with.
Seer of HeartUses their powerful intuition of other people’s emotions, personalities and relationships to create perfect strategies, mend discord among friends and plan.
Mage of HeartMeulin LeijonUses their powerful intuition of other people’s emotions, personalities and relationships to manipulate them and achieve their goals.
Heir of HeartThey are able to splinter these souls and scatter them into different objects or people. This is similar to what Dirk has done with the AI or the part of him inside Jake, but more advanced. A way of looking at them is that they are similar to horcruxes.
Witch of HeartThis Player can change relationships between people without the consent of either person. Like shipping, but more forceful.
Thief of HeartThe Thief can steal someone’s soul as a hostage or ransom without destroying it. They can swap the bodies that souls reside in. They can put parts of other people’s souls in their own heads so that they can better understand that person. They can also store or hide souls.
Prince of HeartDirk StriderAble to destroy souls. It is unknown how exactly the soul differs from what the aspect of life deals with. Possibly, it is that a soul is a single object in each living thing, whereas life is a quantitative and measurable thing.
Maid of HeartCan regenerate their soul, or consciousness. They can also create dream selves.
Lord of HeartThe combination of every active Heart power
Rage
General Aspect Tendencies[ ??? ]
RomanceRage characters impose their mood on others. They are frequently the centre of discordant relationships, but their passivity can make people more passive as well.
Muse of RageThe combination of every passive Rage power
Page of RageThis Player is particularly good at infuriating others, causing them to destroy their own plans or giving them a boost in combat and determination.
Bard of RageGamzee MakaraThe Bard uses their anger to enter an enhanced state, allowing them to destroy others. They are also able to spread Rage to those people and allow those people to tear each other apart.
Rogue of RageUses a concentrated but focused state of anger to forward the goals of their team.
Sylph of RageThe Sylph can give triggers to others, through normal conversation. They can then use these triggers to cause others to go into a berserker mode.
Knight of RageThe Jester Class will be who everyone wants to protect, regardless of his actions. At any slight towards the Knight, all surrounding Players will become enraged and punish the threat.
Seer of RageKnows what actions will lead to the best morale in others and can use this to steer their team towards a passive and productive atmosphere.
Mage of RageUses their power to anger enemies and cause them to make mistakes.
Heir of RageThe Heir is able to alter a course of actions with their actions and steer the situation towards something more befitting them. Their Rage will take the form of intense passion and determination.
Witch of RageIs able to change what gets other Players angry and what doesn’t, potentially making people more compatible to work together.
Thief of RageEveryone defers to the Thief, as he will steal any will that they may have to continue and use it to berate and order them.
Prince of RageKurloz MakaraCan calm or pacify anyone, at any time or place.
Maid of RageThe Maid’s berserker mode is extremely potent, giving them ridiculously overpowered abilities to wreck up shit. Strength and speed and stamina, etc. A diluted form can be seen when Gamzee attempts to kill the black kind.
Lord of RageThe combination of every active Rage power
Light
General Aspect Tendencies[ ??? ]
RomanceLight characters are very empathetic, though they repeatedly try to hide these feelings. They will instigate relationships purely out of pity, but will sometimes destroy these relationships in punishment of themselves for feeling that pity. They are usually very conflicted individuals.
Muse of LightThe combination of every passive Light power
Page of LightWhile the Page will not do much in the way of action, they will be able to ensure that allies succeed in any actions that they do.
Bard of LightThe Enemies of the Bard will be so unlucky that they fail. Any number of awkward or inconvenient injuries or sequences of events will ruin the group effort.
Rogue of LightThe Rogue’s allies will be luckier than average, whereas their enemies will be unluckier than average.
Sylph of LightAranea SerketThe Sylph has the power to increase the fortune of someone in a physical way. If someone is injured, the Sylph can make them extremely lucky, allowing them to heal almost immediately.
Knight of LightThe Paladin Class, these people are best with weapons. Regardless of their weapon skill, they will have perfect hits almost every time.
Seer of LightRose LalondeThe Seer can see how various outcomes will play out, and can plot the best course.
Mage of LightWill lead their best companions by making choices that will ensure good outcomes.
Heir of LightThis Player will use their powers to protect themselves, by being lucky enough that nothing will hurt them. They can also become Light, which allows them to travel at light speed.
Witch of LightThe Witch can change how an outcome will play out.
Thief of LightVriska SerketThe Thief of Light can take the good fortune from someone else and use it to their own advantage.
Prince of LightThe Prince can destroy someone’s fortune, dooming them to a death or a failure. They can guarantee a negative outcome on a dice roll or a coin flip.
Maid of LightThe Maid of light can create luck. Think Liquid luck that can’t possibly fail. This Player can ensure a good outcome in an event.
Lord of LightThe combination of every active Light power
Time
General Aspect TendenciesA good knowledge of timelines and the ability to time travel.
RomanceOpposed to Space Players, Time characters are quite intimate, even against their own intentions. Their relationships will be partially ruined by their own knowledge of alternate deaths and the futility of their attempts at success.
Muse of TimeThe combination of every passive Time power
Page of TimeThe Page will always be in the alpha timeline. If they move from one timeline to another, the new timeline they are in will become the alpha timeline. This only applies to the Page from the Alpha timeline. Any timeline with a Page in it that is not from the Alpha timeline will not be able to become Doomed. Pages also heal timelines with their mere presence. For example, if a Lord of time was destroying parts of time, the presence of a Page would stop it, if not rewind the damage.
Bard of TimeThe Bard’s enemies will age at an excelled rate, while their friends will age more slowly. Enemies of the Bard will find themselves being stuck in timelines, paused randomly in time or simply removed from existence because of paradoxes. If a Bard is powerful enough, a timeline or time loop that works against him will simply cease to exist.
Rogue of TimeThe Rogue will be surrounded by time anomalies that disrupt the workings of enemies but assist allies. A weapon might teleport so that it is in the perfect place at the perfect time, for example.
Sylph of TimeThis person has their goals accomplished by others people without their knowledge, through use of time travel. The Sylph doesn’t even have to do much travelling.
Knight of TimeDave StriderThe Warrior Class, They utilize their abilities for defence of their friends and offence of their enemies. Allies of this Player will rarely become the subjects of unstable time loops or doomed timelines.
Seer of TimeA Seer can understand convoluted time loops and all time lines automatically, and use the knowledge to repair timelines or make a strategy with allies.
Mage of TimeIs able to string together knowledge of timelines and loops. They can exploit these to achieve their own goals.
Heir of TimeThe Heir is always surrounded by an effective time ‘shield’. They can choose to apply this shield to anything. As soon as something touches the shield such as a bullet or a sword, that object will be teleported to the same place, at a time of the Heir’s choosing.
Witch of TimeDamara MegidoThe Witch can link timelines together or fray them apart, move alternate timelines to the past or the future. They can also move objects such as planets or people into past or future versions of themselves. For example, they could move the Green Sun into a point in its timeline before it was ignited.
Thief of TimeA Thief can take time away from someone’s life, ageing them. They can also use that time to give themselves youth. They can slow other people, stealing their time.
Prince of TimeThe Prince can destroy timelines or time clones on command. They can also doom any timeline they chose, if they have the power. They should not do this because it does not make a new alpha timeline.
Maid of TimeAradia MegidoA Maid of Time has the ability to create timelines. One of her time hopping specialities is creating multiple versions of herself, such as when she battles at the end of the Troll’s session. As she can create time, she can pause things in time, effectively adding time to their lives.
Lord of TimeCalibornThe combination of every active Time power
Breath
General Aspect Tendencies[ ??? ]
RomanceBreath characters are usually quite loose with relationships. They accept that their lovers may have multiple lovers, and embrace freedom of choice.
Muse of BreathThe combination of every passive Breath power
Page of BreathTavros NitramThe Page will be extremely unhelpful, unmotivated and unable to assist with anything. However, they will be a perfect conduit or assistant to make sure that their goals are achieved by others. Anyone with the Page will be inspired to action.
Bard of BreathThe Player will be surrounded by winds that conveniently help them in times of need. However instead of saving them, these powers will be more focused on destroying enemies.
Rogue of BreathRufioh NitramCan ensure that they and their friends are surrounded by air underwater, in Space etc. They can use their powers to protect others and help them fulfil their own goals.
Sylph of BreathThe Sylph can free up allies from inaction. Whether this is from sleep, death or simply the intention to not contribute, the Player can force them to help.
Knight of BreathThe Minstrel Class, they have an affinity for weaponry. They are aided by the wind in their pursuits. For example, any bullet they fire will change course mid-air to hit its mark and any bullet fired at them will change course to point away from them.
Seer of BreathThe Seer will always know what to do next, or what is the correct action to take.
Mage of BreathIs very good at freeing himself up from obligation and pushing forwards to a goal. He is able to sense traps or stalkers or spies.
Heir of BreathJohn EgbertCan become pure wind and is protected by it. Abilities will rise as needed to put out fires or fill vacuums, or allow the Heir to escape a sticky situation.
Witch of BreathThis Player is excellent at creating typhoons and whirlwinds. They are masters of flight and movement. They can also control the movement and momentum of other moving objects, unless they are in a vacuum.
Thief of BreathThe Thief specialises in attachment and forcing others into servitude, while opening up himself to a more free future with multiple possibilities.
Prince of BreathThe Prince’s literal powers involve the abilities to create a vacuum and suffocate people to death. They are also able to remove motivation from others.
Maid of BreathThe Maid is able to inspire action and free others from obligation or imprisonment.
Lord of BreathThe combination of every active Breath power