Extended Quadrants

Have you ever thought "Man, I love Homestuck's quadrant system, but I wish it was worse and more complicated"? Me too! The diagrams and descriptions you're about to see were created by @mobiusnook on tumblr. Sadly, their account no longer exists, so I copied and pasted them here.

If you haven't read Homestuck and/or don't know what quadrants are, this will probably make absolutely no sense to you whatsoever.

Content Warning

There are a lot of hypothetical relationships described here. Some of these quadrants may be sexual. Others are probably really unhealthy or even straight-up illegal.

My personal headcanon is that these terms are descriptions of identities/relationship dynamics that may occur, similar to how quadrant vacillation is treated in canon, as opposed to the main four quadrants which trolls are encouaged to actively seek out.

Troll Romance

sorry blind people but i aint providing alt text for this shit. just read the description ok
the canon quadrants
Apathy
An absence of involvement in the entire troll romance system. Only applies to non-non trolls.

Matespritship
♥️
Involves two people who have positive feelings of affection for each other. Often involves sexual or reproductive activity.

Auspisticism
♣️️
A scenario where a mediator is required to keep a relationship between two people civil and avoid bloodshed.

Kismesissitude
♠️️
A mixture of of mutual sexual attraction and hate. Leads to reproduction.

Moirallegiance
♦️️
A couple encouraged by fate to protect one another and ensure stability in the other troll/person’s life.

inner quadrants
Matespicism
♥️/♣️️
A situation where two otherwise indifferent people begin to have flushed feelings for one another, under the encouragement or force of a third individual.

Storgiation
♣️/♥️️
Two people work together to resolve conflict and find themselves developing red feelings for one another. This relationship can fade easily, and can sometimes only be strengthened when put under a pressure comparable to the one that instigated it.

Clovership
♣️/♠️️
A delicate balance in which the four participating individuals harbour a strong hatred for the other three. Together, the relationship is made stable and civil. If a participant is removed from the Clovership, relationships can progress to Kismesissitude unless a mediator becomes involved or the Clovership is re-completed.

Infinism
♠️/♣️️
A form of Kismesissitude, but the people involved can only have a successful black relationship if constant intervention is involved. Otherwise, their hate is so strong that they will take any opportunity to murder their Infinist.

Kismelegiance
♠️/♦️️
A troll in a Kismelegiance is compelled by fate to make an enmity with the other participant. This can progress to Kismesissitude or Infinism.

Erosissitude
♦️/♠️️
The two trolls are compelled by fate to constantly and simultaneously vacilliate, but are both on opposite ends of the spectrum. When one troll feels extreme red feelings, the other will express loathing. They both usually vacilliate at the same moment, meaning that they will never be able to have a stable and reproductive relationship.

Stituency
♦️/♥️️
A couple that is formed by defying fate. This can be done by destroying a Moirallegiance in order to form a new relationship or by turning A Kismelegiance into a Moirallegiance.

Philiasma
♥️/♦️️
A Philiasma is when, due to outside intervention, a Kismelegiance or Erosissitude is broken. When a Moiraillegiance is formed, it becomes unbreakable. The status of this love becomes unconditional and cannot do anything but grow stronger.

middle quadrants
Spritship
♥️/♥️/♣️️
When one is in a spritship, they surround themselves with multiple Matesprit candidates, but does not reproduce with anyone. What a tease.

Duostorgiation
♥️/♣️/♣️/♥️️
Similar to a Storgiation, except instead of a relationship growing under pressure, the relationship will grow when love is encouraged in others. The success of the Duostorgiating trolls is directly affected by how successful the relationship that they encourage turns out to be.

Scalemateship
♣️/♥️/♣️️
A very rare time when an Auspistice finds both of their monitored enemies flushed for them. The Monitor must now choose which of their courtiers they will continue on with and which one they will kill. If they do not kill either of the violent lovers, the two may develop an Infinism.

Chromership
♣️/♣️/♠️️
When an Auspistice becomes unreliable, an additional Auspistice may become involved in order to monitor the original Auspistice. This is usually done to avoid the development of Infinisms or Scalemateships.

Counter-Clovership
♣️️/♠️/♠️/♣️️️
A counter clovership is the opposite of a clovership. It is a group of four trolls who, while usually very friendly or indifferent, will become extremely vicious and violent when the full Counter Clovership comes together. While the members of a Clovership must be kept together, the members of a Counter Clovership must be kept apart at all costs.

Infimositude
♠️/♣️/♠️️
An Infimositude is an extremely rare and very volatile series of events. The two hateful enemies that make up an Infinism will find themselves monitored by the members of a completely different Infimositude. The result is something not that different from a clovership. Two pairs of trolls who hate the other troll in their pair have to keep the members of the other pair from killing each other. This results in either a brutal bloodbath or a mysterious harmony.

Descellegiance
♠️/♠️/♦️️
Many trolls that are part of a Kismelegiance are actually part of a Descellegiance. This is when, due to the placebo effect, two trolls will become Kismesissitude because they believe that they are a Kismelegiance. Unlike a Kismelegiance which can be long and drawn out, these are short and violent, but they are also stoppable. When these two trolls are convinced that they are in a Descellegiance, they will be able to end their Kismesissitude. However, it is often hard to tell the difference between a potent Kismelegiance and a light Descellegiance.

Double Agency
♠️️/♦️/♦️/♠️️️
A Double Agency is when two trolls, who have flushed feelings for one another, both pretend to have black feelings. This tends to happen when the personalities clash, usually competitive trolls. Usually, both trolls will suspect that the other actually has flushed feelings for them but neither is willing to reveal themselves in case their suspicions are wrong.

Insurgence
♦️/♠️/♦️️️
An Insurgence is a group of four Moirails that each feel a powerful romantic and protective love for one another that is harmonious and will not end with bloodshed between the Insurgents. However, they are all destined never to have sex or any form of troll reproduction.

Constituency
♦️/♦️/♥️️️
A Constituency is when one troll in a pair believes that they are the Moirail of another troll, but the second troll does not think that this is a Moirallegiance.

Envelopment
♦️️/♥️/♥️/♦️️
An Envelopment is when a troll intentionally does not reveal their true feelings on who they have powerful red or black feelings for, because they do not want to cause conflict with an existing Matesprit or Kismesiss.

Counter Philiasma
♥️/♦️/♥️️
This is a situation that is just as rare, if not more rare than an Infimositude, because when one person in a Philiasma dies, the other usually commits suicide immediately. However, when the living troll does not kill themselves, they will always withdraw from the troll romance system entirely and have feelings only of depression and apathy until they die.

outer quadrants
Unspritism
♥️/♥️/♥️/♣️️️
When the main troll in a spritship is forced out of it by the friend group that they themselves have founded.

Triospritism
♥️/♥️/♣️/♥️/♣️️️
When a group is gathered around the spectacle of a particularly ravenous Auspisticism.

Alpha Duostorgiation
♥️/♣️/♥️/♣️/♣️/♥️️
One of the two Duostorgiation final results. In this result, the relationship of the monitors becomes more flushed as the relationship of the second couple becomes more violent.

Beta Duostorgiation
♥️/♣️/♣️/♥️/♣️/♥️️
In the second Duostorgiation, the relationship of the monitoring couple becomes more flushed as the second couple’s relationship becomes more flushed.

Spewterism
♣️/♥️/♣️/♥️/♣️️
The opposite of a Scalemateship. This is when the monitor of an Auspisticism begins to have flushed feelings for both of the other trolls involved. These two trolls must decide how to respond to their monitor’s redrom persuasion.

Polyscalemateship
♣️/♥️/♥️/♣️️
When the members of two separate Auspisticisms become violent with each other, a third Auspisticism must step in to be the monitor. The monitor of the monitoring Auspisticism is usually put under intense pressure. Nicknamed ‘The Inception’

Metabollegiance
♣️️️/♣️/♣️️️/♠️️
Surrounding trolls are naturally drawn to this central troll.

Crosscorosion
♣️️️/♣️️️/♠️/♣️/♠️
Where a Kismesissitude constantly vicilliates between stability and requirement of an Auspistice.

Carcatuition
♣️️️/♠️/♣️/♠️/♠️/♣️
When a troll causes ambient conflicts in all surrounding trolls.

Flagism
♣️️️/♠️/♠️/♣️/♠️/♣️
Where a troll can only seem to have romantic feelings for other trolls of a similar caste.

Infimoallegiance
♣️️️/♠️/♣️/♠️/♣️
Where four trolls are compelled by fate to become an Infimositude.

Voidance
♣️️️/♠️/♣️/♠️️
The absence of any romantic persuasion in a troll. Can be romantically occurring or the result of a Counter Philiasma.

Gladiem
♠️/♠️/♠️/♦️️
When a troll is hypnotised or contractually forced into a relationship.

Literositude
♠️/♠️/♦️/♠️/♦️️
A troll who is attracted to fictional characters, and can only fulfil sexual desires through fictional literature. This is a quadrant that is prominent in cherubs.

Sedatespritship
♠️/♦️/♠️/♦️️/♦️/♠️
A relationship where a troll is the Matesprit or Kismesis of another troll, without the second troll’s knowledge.

Interagency
♠️️/♦️️/♦️/♠️/♦️/♠️
A relationship that begins with powerful love but slowly dulls to hate over time.

N-way Moirallegiance
♦️/♠️/♦️/♠️/♦️
A Moirallegiance with an unprecedented number of trolls. Usually ends with one or many Kismesissitudes.

Auspinsurgence
♦️/♠️/♦️️/♦️
Two sets of Moirails clash and require a monitor to keep them safe. There is the possibility that these two sets of Moiralls are themselves Moiralls. While trolls A and B are Moiralls, and trolls C and D are Moiralls, Moirallegiances AB and CD also become Moirails.

Stabbance
♦️/♦️️/♦️/♥️
If someone is a stabbance, they are a troll that has a fate-given gift of destroying the relationships of others.

Matestituency
♦️/♦️/♥️/♦️/♥️
A barrier by fate or destiny that completely blocks two trolls from having a relationship.

Webship
♦️/♥️/♦️/♥️/♥️/♦️
A relationship that can only remain stable when it takes place online. This can function through pesterlogs or Trollian.

Masquerade
♦️/♥️️/♥️/♦️/♥️/♦️
A Masquerade is when two trolls can only have a stable relationship through roleplay.

Fatespritship
♥️/♦️/♥️/♦️/♥️
A scenario in which a trolls A and B are in a Kismesissitude, C and D are in a Matespritship. Both of these relationships are destroyed, sometimes by a Stabbance. A will pair with C or D and B will pair with the troll that A does not pair with.

Laytherithm
♥️/♦️/♥️️/♥️
When troll A is flushed for troll B, but troll B is black for troll A and flushed for troll C. Troll C Is black for troll B and flushed for troll D. Troll D is black for troll C and flushed for troll E. There is a possibility of the Laytherithm linking into a circle, where Troll E would be flushed for troll A but troll A would be black for troll E, or they can end on their own.

hemosectors
Morteros
A relationship that stretches across multiple lifetimes.

Triospicism
A 3 way quadrant involving a couple and a third person that one troll in the couple has cheated on the other with.

Tixicitation
A relationship that can only remain functional while one or both trolls are under the effects of a drug or other substance that modifies mental state.

Demispritship
A Matespritship that does not end even though one of the trolls involved no longer has flushed feelings. This is because that troll is concerned about the way the Matesprite will react to the end of the romantic pairing.

Gemintercourse
A troll who is most comfortable having sexual interaction with two trolls at once.

Vicilliatspritship
A flushed or black coupling in which one of the trolls has a dual personality. Depending on the controlling personality, the status of the relationship can change or vicilliate completely.

Confusism
A troll who’s relationship is so conflicted and complicated that no one can conclusively class it as a Matespritship or a Kismesissitude.

Alter-Vicilliation
Similar to an Erosissitude, except instead of constantly vicilliating in their contrasting feelings for one another, the two trolls have a consistent relationship. For example, a troll has flushed feelings for another, but the other troll has black feelings for the original troll.

Sacrificitude
A flushed relationship where one troll dies to save the other. Whether this saviour is successful or not is irrelevant. Both trolls involved and also the killer will be a part of this quadrant.

Jiffilation
A troll who’s sexual advances are done successfully and entirely without the use of words. This can include images, videos, sign language or simply no communication at all.

Lucusest
A troll that has a sexual relationship with a Lusus.

Playahrithm
When a troll habitually and almost addictively cycles through innumerable flushed or caliginous flings.

Mendaciolum
A Kismesissitude formed on false information.

Controvissitude
A flushed or black relationship that is made purely to garner attention.

Mortism
A single troll quadrant of when a troll causes the death of their Matesprite deliberately. The offending troll remains in this quadrant permanently, even if the murdered trolls come back to life.

Philiositudology
The trolls in question achieve sexual fulfilment by theorising about the sexual activities of species other than their own, but find little pleasure in the details of their own species.

Strongallegiance
A relationship with sexual interaction that is based entirely on fetishes.

Hoofbeastiality
A sexual coupling between a troll and an animal or entire species of animal.

Moiralissitude
A relationship in which a past Moirallegiance becomes an enmity or Kismesissitude.

Messiasma
The one sided pair that is a Kismesissitude or Matespritship between a troll and a deity or the subject of a religion.

Counter Constituency
A Moirallegiance that is broken because a Moirall abandons their duty towards it. This couple is permanently blocked from access to the quadrant of Moirallegiance.

Dematism
The single-troll quadrant that someone belongs to before they have their first matespritship. Similar to Human concepts of virginity. Sometimes lasts an entire lifetime. All Voidanced trolls belong here too.

Stabbanspritship
A troll couple that comes into existence at the price of one or multiple moirallegiances belongs in this quadrant.

Aquestrissitude
A troll couple who can only have enjoyable sex when under water, despite their ability to breathe above it. Preferably salty water.

Leperchaun Romance

sorry blind people but i aint providing alt text for this shit. just read the description ok
overview
Leprechaun romance is split into three groups; Titillating, Repugnant and Lassitudinous. Within each of these groups, there are Tasteful Nonants, Distasteful Nonants and Pure Nonants. The tastefulness or purity of a Nonant defines how well it contributes toward an end goal of homosexual reproduction. Because that system is built into the Leprechaun mentality and can not be effectively described in the English language, I have split the Nonants into groups. A relationship may have more than one Nonant associated to it, but the accumulative points for that relationship must reach 9 or over for each of the two innermost rings, for reproduction to become a viable option. Tasteful Nonants require dedication or work, maybe even skill to keep consistent and stable, whereas Distasteful Nonants are easy to fulfil but looked down upon by the general Leprechaun community. A Leprechaun may not have more than one relationship with the same points value.

Titillating Repugnant Lassitudinous
Tasteful Discordem Petuliance Fortenant
Pure Erostuency Dundercism Tepidatience
Distasteful Heliatude Dolleration Weedership

the canon nonants ("charms")
Fortenant
Lassitudinous/Tasteful
Value: 2
A Fortenantly romantic group of Leprechauns are drawn together by luck. A Leprechaun may be luckier when with their Fortenant or simply have the luck to meet them often. If, by low chance, they do not indirectly cause the deaths of their other Fortenants, there is high potential for compatible reproductive activity. The Leprechauns may even like one another.

Dolleration
Repugnant/Distasteful
Value: 1
Dolleration is the romantic subject of Trickery, slight of hand and exploitation. Nothing makes a Leprechaun more attracted to another than by victimising/being victimised by the cruel and gentle hands of the con artist.

Dundercism
Repugnant/Pure
Value: 3
This Nonant encompasses rage or covetous anger. A Leprechaun will build the bond of romance with another, and they will both revel in the splendour of their hatred for one another. This type of love can break once a particular desire has been fulfilled.

Petuliance
Repugnant/Tasteful
Value: 2
Bullying is as ancient an activity to Leprechauns as breathing. When a Leprechaun finds someone they can truly bully or allow to bully them, they know they have found something really special.

Heliatude
Tittilating/Distasteful
Value: 1
A Nonant of the magical degree. These Leprechauns have fitting magical abilities/familiars/auras/any other magical bullshit that makes them more attractive or compatible for one another in any of the three ways.

Erostuency
Tittilating/Pure
Value: 3
The conventional sense of love. Leprechauns do not fully understand true love as trolls or humans do, but can have a deep yearning or affection for another Leprechaun.

Discordem
Tittilating/Tasteful
Value: 2
A Nonant that is integral to the Leprechaun relationship system. This encompasses the sacred activities of Jigging and Dancing. A highly exciting, disgusting or boring art form, if I do say so myself.

Weedership
Lassitudinous/Distasteful
Value: 1
When a Weedership forms around two Leprechauns, they are interwoven into the destinies of one another. Fate will bring the Leprechauns together or cause them to have a powerful effect on one another’s lives, for the good or for the bad.

Tepidatience
Lassitudinous/Pure
Value: 3
Tepidatience is a romance based entirely on time shenanigans. These Leprechauns are bound to travel through time for an annoyingly long time, never quite being somewhere practical for reproduction or conversation of any kind. However, they will have sex if need be. If there’s a will, there’s a way.

inner nonants
Manuplicitation
Lassitugnant
Value: 1.5
A particular skill of manipulation can be very prominent in some Leprechauns, and completely non-existent in others.

Robberism
Repugnant/Naughty
Value: 2
Stealing is simply the birthright of the Leprechaun.

Smachination
Repugnant/Nice
Value: 2.5
Violence is a core part of every Leprechaun’s life, but when you start using it as a basis for a relationship, things get iffy.

Pentagorum
Repugillating
Value: 1.5
If a Leprechaun has magic, you can be sure they’re going to use it and not always for the better. In fact, rarely for the better. How do you use a curse for a good cause, I ask you?

Lumpment
Tittilating/Naughty
Value: 2
Pure, no strings attached and unfiltered sex for the sake of sex. If love becomes a factor, don’t come crying to me.

Duetilatience
Tittilating/Nice
Value: 2.5
The power of music is surprisingly potent in the Leprechaun love. What do they say? Music is the window to the soul. Yes. I’m pretty sure that’s it.

Compalision
Tittitudinous
Value: 1.5
Clashing personalities can be just as powerful when it comes to Leprechaun relationships as fitting ones.

Moirallegiance
Lassitudinous/Naughty
Value: 2
Similar to Trolls, Leprechauns have an important bond that demands they are together.

Ruthlossitude
Lassitudinous/Nice
Value: 2.5
This is the practice of creating, or the love of nature. It is possibly the rarest of the Nonants. It involves bringing out things in other Leprechauns, such as emotion or activities.

possible relationship completion scenarios
These are basically all of the various types of relationships that Leprechauns are shown to have once they reach the point of possible reproduction. To do this, they need to have 9 points in the innermost ring of nonants and 9 in the second. Every complete state has a positive and negative side, linked but not directly connected to the feelings of love and hate. Each positive and negative has an alpha stage and a beta stage. A relationship can have Nonants from any of these states, but cannot have both light and dark Nonants from the same Alpha or Beta stage.

Manuplicitation
Alpha Light
The Leprechauns express their bond of bored repulsion by manipulating others to help them and benefit others, making the best of both individuals’ sets of skills. They will spend time doing this, while also dipping in and out of Fortenant and Dolleration stages.
Alpha Dark
Both Leprechauns enjoy tricking and pranking others, with the persuit of gaining power or whatever it is that they want. Often, a vendetta will be taken into account, or simple dislike for another person. Maybe they do it just for the fun of it. Who knows? Their relationship grows stronger through the misery of others, and isn’t that all that counts?
Beta Light
The pair will play pleasant and quaint tricks on one another, subtle pranks that both enjoy. Anger will be expressed through these playful pranks, and neither Leprechaun will usually overstep the line.
Beta Dark
A strong coupling will rarely be taken into account. Both of these Leprechauns will frequently show anger and hurt by forcing that on their partner, usually without the partner’s knowledge. Murder and slaughter is never off the table between these unhappy two, but at least it stays between them.

Robberism
Alpha Light
A Leprechaun can always look to this couple to help them out with anything they may need. They look to each other for guidance and will go the way of Robin Hood on multiple occasions. Stealing from the rich and giving to the poor may seem an odd lifestyle, but these Leprechauns find it gets them in the mood for any sort of biznasty.
Alpha Dark
If they’re going to be mass robbers, pillaging and taking what they want, giving nothing back, then at least they do it together. No Leprechaun coupling is stronger than one forged on a stolen couch.
Beta Light
Oh, the joys that these two give one another when they find a missing coin that is playfully thrown back to them with a wink and a lusty smile. These leprechauns will find pleasure in taking things from one another, but only the little things. After all, what is a loved one for, if not that?
Beta Dark
This is how bankruptcy starts, so be warned. It is usually a bad idea to be with a lover that will viciously and actively steal everything they can, whenever they can. It is not done in the spirit of fun, but of selfishness. Still, when you’re stealing those things right back and then some, it’s all fair game.

Smachination
Alpha Light
It’s all a game to these people, with no regard for who gets hurt. Love struck or hate stricken, they won’t touch one another in a harmful way. Wouldn’t dream of it. They’ll give whoever they find a titty twister, but they’ll have the courtesy to feel bad about it.
Alpha Dark
The only thing worse than a genuinely awful Leprechaun who wants nothing more than to get a knife in your face is two Leprechauns who team up to do that very thing.
Beta Light
A pinch, a thump in the arm for an insult. These Leprechauns are certainly not adverse to hurting one another, as long as it’s in a playful spirit.
Beta Dark
This is one of the relationships where murder, or near murder at the very least, is common place. Whether they hate or love each other is more often irrelevant to these Leprechauns. All that matters is that their partner exists, and it’s their job to end that.

Pentagorum
Alpha Light
These two will happily curse you to eternal damnation if you steal a baby’s ice lolly, but are relatively harmless in any other sense. The relationship revolves around these little activities. They inject excitement into their lives.
Alpha Dark
Woe betide anyone who meets these Leprechauns, for a curse is just what they will get. Doom is a strong word, but it will become an aspect of the lives of the people who know and like the couple.
Beta Light
Leprechaun magic is odd, and you might want to keep a look out when a couple like this comes into view. Chances, they’ll be missing a body part or two, but they’ll be smiling about it.
Beta Dark
Despite the usually extreme sex that these couple have, they tend to curse each other to death almost immediately.

Lumpment
Alpha Light
You know that couple that seems to always love everyone no matter what the world throws at them? Either they’re on weed, or they’re Lumpment Alpha Light Leprechauns.
Alpha Dark
Let’s just say these Leprechauns are not good to anyone. They will sexually abuse someone to keep that loving spark going.
Beta Light
This is, if anything, the most important stage for a successful Leprechaun relationship. Loving one another is something that can overcome most boundaries that face a couple.
Beta Dark
The things these two do in bed are not fit for explanation. It is said that when they were described in full detail to an over-curious human, his entire body literally imploded.

Duetilatience
Alpha Light
You know the people who just start randomly singing in movies and always seem to know what the other person is going to say, even though they never rehearsed it? These are those people.
Alpha Dark
You ever heard the brown note? These Leprechauns probably can and will sing the brown note to you, and enjoy every minute of your pain.
Beta Light
‘You and I, we finish each other’s-‘
‘-Sandwiches.’
Beta Dark
You might be wondering how song can be used in a violent way towards a lover. I was curious once too. I don’t recommend trying to find out.

Compalision
Alpha Light
These Leprechauns always seem to fit in wherever they go. Everybody likes these Leprechauns. They’ve got something about them that is so appealing, you have no idea why.
Alpha Dark
These are the really awful Leprechauns who nobody likes. You know the sort of people I’m taking about.
Beta Light
Two Leprechauns could not be more in synch If they tried. It is so adorable at first, but then it begins to get sickening.
Beta Dark
How such a different couple got together and made it this far, you have no idea. Maybe they’re just coasting off all the disgust sex that they have.

Moirallegiance
Alpha Light
Clearly, fate wanted you to meet this pair. They give out an odd sense that you were meant to meet them, as if it is all preordained. Maybe it is. Maybe you should avoid them at all costs.
Alpha Dark
I was right. You should avoid these lovers at all costs. They will wreak havoc on your destiny, or maybe they already have. It’s so hard to tell at this point.
Beta Light
From the moment they met, these Leprechauns were meant for one another. Their Love/Disgust/Boredom with their mate is so powerful that it astounds you and pretty much anyone else who happens to be watching.
Beta Dark
Some cruel god must rule the world if he/she decided to put these two together.

Ruthlossitude
Alpha Light
This is when Leprechauns spread life. They try and create it in others or in the natural world. These Leprechauns are usually pacifists, and have a peaceful demeanor.
Alpha Dark
Love, creativity, life in general. These are the things that this duo will stamp out in their quest for lust.
Beta Light
These Leprechauns are very good at bringing out the best in their partner.
Beta Dark
These Leprechauns have a unique talent for turning their partner into a monster.

Classpect Analysis

Space
General Aspect Tendencies
Good spatial awareness and coordination.

Romance
Space Players will develop lots of long distance relationships. They commonly occur over chat clients. They will also make friends want to instigate long distance relationships. These characters will also find it hard to have consistent close relationships in the same area as their romantic or platonic friends.

Muse of Space
Calliope
The Muse of Space takes no actions even remotely related to Space. However, other people will find themselves manipulating or traversing Space in her name or due to her inspiration. Their powers encompass every passive Space classes’ abilities.

Page of Space
This person provides others with Space. This could mean discovering dream bubbles or pocket universes or universes in general. This could also involve assisting in the creation of planets that fit other people’s personalities and aspects.

Bard of Space
A person who uses Space to destroy. Something that comes to mind is the meteors that hit earth, or the fall of Prospit and its destruction of Skaia. These things will happen in the vicinity of this person, but cannot be triggered directly. They tend to only affect enemies.

Rogue of Space
These Robin Hood figures will take existing things from some people and give them to others. Around them, all sorts of physical items will change hands.

Sylph of Space
Kanaya Maryam
The Laws of physics will change to suit this person’s conspirators. Things will become magnetised, gravitational, and heavier than they should be. Maybe an attacker’s momentum will unexpectedly change mid-air or a perfect shot will change to hit less vital organs.

Knight of Space
The Wizard Class, these people will use physical matter to suit their companion’s needs. It will conform to their intentions but not with any action from them. For example, a friend of the Knight of Space will find the atomic density of their skin increased so that they are practically invincible. Perhaps they will grow gills when on the verge of drowning.

Seer of Space
A Seer of Space automatically knows the answers to all of the universe’s questions. Like how Jade could use her specs to see every part of the universe, this person can do so but with much more deftness and accuracy. They will know when a friend is in need of assistance. And the consequences of helping them.

Mage of Space
A Mage of Space has abilities similar to those of the Seer. While a Seer automatically sees everything in every universe, a mage sees what they want to. This gives them a deal more versatility with their abilities, which they will intentionally use to help themselves.

Heir of Space
An Heir of Space uses their aspect for their own protection. The Space around them serves them. No bullet will make it directly to their flesh unless they want it to. No vacuum will tear them apart and no heat will burn them.

Witch of Space
Jade Harley
As we have seen, a Witch of Space can move and resize physical matter to benefit them. I don’t think I need to explain it.

Thief of Space
A Thief can steal anything from anywhere and place it inside their sylladexes. They can pinch a green sun or a universe frog or weapon from their attacker’s hand. They can even steal living things and put them in their sylladexes.

Prince of Space
No one is as destructive as a Prince of Space. They can destroy planets, shatter universes or cause bodies to simply disappear from existence with a point of their fingers.

Maid of Space
Porrim Maryam
The Maid of Space can intentionally create pocket universes, planets or any physical object. They are potentially similar to Roxy in their powers.

Lord of Space
This person’s powers are basically the combination of all of the active Space classes’ powers.

Void
General Aspect Tendencies
Distance from others and hidden secrets.

Romance
Void characters prefer to separate themselves off from each other than have many deep relationships. They will frequently create objects or obstacles to stop them from having any friends or lovers. Examples would be Roxy and her Alcoholism or Equius and the Hemospectrum.

Muse of Void
The combination of every passive Void power.

Page of Void
Horuss Zahhak
A Page of Void finds qualities in themselves and others that otherwise did not exist are brought to the surface.

Bard of Void
Around this Player, things will randomly become real or start existing at times convenient to that Player and inconvenient to enemies.

Rouge of Void
Roxy Lalonde
A Rogue of Void is able to steal the nonexistence of an object, bringing it into existence. This is similar to the Maid of Space’s powers. They can also turn invisible on command.

Sylph of Void
This person is the best in their aspect at giving thoughts to others by removing their nonexistence. They can take them away and change their aspect in other abstract ways, usually without their knowledge of it.

Knight of Void
The Sniper Class, these people will find their negative traits and those of their companions stop existing. Any number of things could be deleted that will improve the Player.

Seer of Void
A Seer of Void will always know what the enemy’s plan isn’t. They know what won’t happen and what isn’t true. They use this knowledge to help friends and strategies.

Mage of Void
These Players have similar powers to the Seer, but will be able to know on command what isn’t true. They can use this in combat. For example, they know where a bullet will not hit or when someone is not telling them the truth.

Heir of Void
Equius Zahhak
An Heir of Void uses fistkind as their strife specibus, as it is the absence of a weapon. This is common with Void characters. Heirs can use their invisibility to protect themselves. A Void, similar to that in which horrorterrors dwell, surrounds them at all times. This allows them to survive in a vacuum.

Witch of Void
Someone who can change nonexistence but cannot create or remove it. They can bring something into existence but only at the expense of something else. They can cause things to be known but other things must be forgotten.

Thief of Void
A Thief can steal the absence of knowledge from others or themselves, giving that person knowledge. They can also take the nonexistence of something and impose it onto that thing, causing things to cease existing.

Prince of Void
This person can destroy Void in its most literal sense. They are able to remove horrorterrors from existence or destroy areas of the Void, effectively creating more areas of habitable incipisphere. They can also stop something from not existing permanently and categorically.

Maid of Void
These people can not only cause themselves to go invisible but can make themselves partially non-existent. Think the one ring, but you can’t be touched, heard or smelled while wearing it. They are the perfect spies. As well as this, they can create horrorterrors.

Lord of Void
The combination of every active Void power.

Blood
General Aspect Tendencies
Convincing abilities to make friends and unify enemies.

Romance
The romance of Blood characters ties heavily into their powers of unity and unification. They try to destroy discrimination and accept all faults in their friends and lovers.

Muse of Blood
The combination of every passive Blood power.

Page of Blood
A person around whom people will always get along in a passive and friendly way, regardless of their intentions. The Page of Blood creates an anti-violence zone that applies to everyone except them.

Bard of Blood
Around them, people will notice faults in their friends. These people will devolve into hatred of one another and tear each other apart without the Player lifting a finger. This is most useful when done to enemies, who will turn against each other.

Rogue of Blood
Enemies will lose coherence, friendliness or any sort of cooperation skills and those will be applied to the Rogue or their friends.

Sylph of Blood
This person is effectively hypnotic. They can talk anyone into doing anything.

Knight of Blood
Karkat Vantas
The Crossbowman Class, they are able to improve themselves and others by unifying them. They are able to bring people together to fulfill a common goal or are always treated with deference and peace regardless of what they say.

Seer of Blood
Kankri Vantas
A Seer of Blood knows what actions trigger what emotional and social responses, and can use this to win arguments, unite enemies or allow a villain to see the error of his ways. They are perfect at persuasion. They also have an affinity for the doings of their past and future selves, as well as alternate selves in different universes.

Mage of Blood
Can instantly know anyone, from the past or future or alternate timeline. They can use this information to exploit or help the person.

Heir of Blood
Is able to make themselves immune to conflict. No one would ever want to hurt or displease this person if the Heir does not want them to. The controlled person will go to great lengths to protect the Heir.

Witch of Blood
This Player is able to edit the sociology of other Players.

Thief of Blood
A Thief can change themselves by stealing qualities from other people.

Prince of Blood
A Prince will split groups apart, destroy community and cause general discord when and whenever they want.

Maid of Blood
A Maid of Blood can force any person to take on any attitude, control moods. They can create alternate versions of themselves.

Lord of Blood
The combination of every active Blood power.

Life
General Aspect Tendencies
Fertility.

Romance
Life Players are particularly good with children or younger people. Surrounding people also have a boost to fertility.

Muse of Life
The combination of every passive Life power

Page of Life
Allies will live longer, heal automatically from injuries. If the Page is strong enough, allies and Players themselves will automatically resurrect upon death.

Bard of Life
All attacks on enemies will be much more critical, whereas attacks on allies will be more minor. Enemies will be weaker, slower and more prone to clumsiness and injury whereas allies will be generally stronger and faster, as well as more agile.

Rogue of Life
Can take the life of someone else and apply it to themselves.

Sylph of Life
Can change abstract parts of anyone’s life. This can mean giving/removing deceases, long lasting injuries or making injuries happen later in life. They also are able to heal mental illness.

Knight of Life
The Cleric Class. Resultant damage from Attacks on Allies will be redirected to enemies.

Seer of Life
Automatically knows when and how anyone will die or be injured. They can use this knowledge to help allies achieve goals.

Mage of Life
Can use knowledge of someone’s biology to exploit injuries or weak body parts. Can reduce integrity of select body parts, for the purpose of achieving personal goals.

Heir of Life
Will be defended by plants/animals/people on command.

Witch of Life
Feferi Peixes
Able to edit something’s age or whether it is alive or not.

Thief of Life
Meenah Peixes
Has the ability to take life force from one thing/person and use it to extend or replace the life force of another.

Prince of Life
The Prince is able to shorten life or obliterate it entirely. He can also stop other God Tiers from resurrecting after unjust or unheroic deaths.

Maid of Life
Jane Crocker
This Player has the ability to heal oneself and resurrect oneself. She can also resurrect other Players once.

Lord of Life
The combination of every active Life power

Doom
General Aspect Tendencies
Painful deaths and usually multiple sacrifices.

Romance
Doom characters will be surrounded by dominating or violent relationships that will frequently end with the death of one of the pair.

Muse of Doom
The combination of every passive Doom power

Page of Doom
Enemies are doomed to painful deaths. When the Page dies, so will all enemies.

Bard of Doom
The Bard is guaranteed to doom his enemies through his own actions.

Rogue of Doom
They are invincible, effectively, anyone who would otherwise attack them is doomed to die before they can do so.

Sylph of Doom
Can see pain as a measurable thing. They can transfer pain from the life of an ally to the life of an enemy.

Knight of Doom
The Engineer Class. Anyone who attacks someone under the protection of the Knight will become a bomb that will explode after a random amount of time and kill everyone in the vicinity. The Knight’s allies are protected from the blast, but the Knight is not.

Seer of Doom
A Seer of Doom knows exactly how everyone will die and why. They can use this knowledge to subvert the person’s death. This will gain some time, but will doom that person to an even worse death.

Mage of Doom
Sollux Captor
Knows what series of key events will lead to a Doom and can tailor these to reach the result that they want.

Heir of Doom
Mituna Captor
Is able to force their own Doom onto someone else. A new Doom will come into existence eventually, and that can be forced onto someone else too. This means that the Heir can have potentially eternal life, but will need a constant flow of people to Doom.

Witch of Doom
Can swap the deaths of multiple people. If person A is going to be shot in 1 years’ time, the Witch can swap it so that person B receives that fate instead.

Thief of Doom
Can steal away someone’s Doom. That person is saved from their death until nature comes up with a different way for them to die. However, the pain of the stolen death is experienced by the Thief.

Prince of Doom
A Prince defies Doom and destroys it. They can stop timelines from being Doomed, force sburb games to succeed by deleting any threatening factor.

Maid of Doom
A Maid is Doomed to a painful demise from the moment they gain god tier, and that fate is bound to anyone near them. People with this god Tier should avoid it.

Lord of Doom
The combination of every active Doom power except Maid.

Hope
General Aspect Tendencies
Can make something real by believing in it enough.

Romance
Hope characters inspire co-dependency, where they will require support from others and others will require emotional support from them. Hope characters make better friends, and are good shoulders to cry on. Sadly, they can sometimes be a bit oblivious and selfish.

Muse of Hope
The combination of every passive Hope power

Page of Hope
Jake English
The Page, as we have seen, does absolutely nothing progressive on their own, but will bring Hope to their compatriots and dread to their enemies. As we have also seen, this does not guarantee success.

Bard of Hope
Cronus Ampora
The Bard will instil false Hope in others, causing them to look at impossible goals and not notice their impending Doom.

Rogue of Hope
The Rogue’s seemingly useless help will come through tiny actions that will, in their own time, bring Hope and success.

Sylph of Hope
The Sylph can make any situation more ‘Hopeful’ and likely to lead to success, merely by the actions they do.

Knight of Hope
The Avenger Class is one that no one would dare confront or attempt to hurt, simply because they do not believe they are worthy of it. The Knight is considered perfect in combat, intelligence and diplomacy, even if none of those things are actually true. The false veil over other Players’ eyes cannot be removed very easily. This defence allows the Knight to stay safe from most enemies.

Seer of Hope
Can see a way to success in any situation, which allows them to give Hope to allies and plan out a good course of action.

Mage of Hope
[ ??? ]

Heir of Hope
This Player is able to conjure angels to fight for them with more power and dexterity than any other class/aspect combination.

Witch of Hope
This Player cannot make or destroy Hope, but can change where it is pointed. They can easily manipulate the aims and beliefs of other people, making her goals more likely to be accomplished.

Thief of Hope
The Thief will have extremely potent abilities to bring ruination to enemies, the consequences of which ensure success to themselves.

Prince of Hope
Eridan Ampora
This Player have literal magic that can enhance any weaponry that they choose. They will use this weaponry usually to destroy any Hope of success in a team or the session of that team.

Maid of Hope
A Maid of Hope’s actions will, while not guaranteed to succeed, make her and others more Hopeful and likely to fulfil any goal.

Lord of Hope
The combination of every active Hope power

Mind
General Aspect Tendencies
A strong affinity for understanding other people.

Romance
Mind characters are frequently asexual. They tend not to initiate sexual relationships and prefer to remain platonic friends.

Muse of Mind
The combination of every passive Mind power

Page of Mind
A person who can speak telepathically to anyone. The Page can read the thoughts of the person they are talking to, to ascertain a reply.

Bard of Mind
Enemies of the Bard will have self-destructive thoughts. Their senses of reasoning will be muted, so that they find it very difficult to see the difference between a bad and a good decision. They will sabotage themselves.

Rogue of Mind
A Rogue will learn an intimate knowledge of the people around them within a very short time. Their ambient power to steal figments of the mind makes them more able to understand others and forward their goals.

Sylph of Mind
Provides clarity of thought for allies in the vicinity.

Knight of Mind
Latula Pyrope
The Ninja Class, these people have an ambient control over the thoughts of their friends, to prevent dissent or infighting.

Seer of Mind
Terezi Pyrope
A Seer of Mind knows the consequences of potential decisions, and can act on them to help others or achieve goals.

Mage of Mind
Can broadcast the thoughts of anyone they choose, in a visual and audible form. This can be used to sabotage enemies.

Heir of Mind
The Heir knows when any decision will have negative consequences towards them, and have the power to stop people from having these thoughts.

Witch of Mind
A person of this class can change what decisions are made by anyone they see or know.

Thief of Mind
This Player can intentionally steal knowledge or thoughts from others.

Prince of Mind
The Prince can reduce the activity in the minds of others. This can be done on multiple levels, from simply making the victim more suggestible or putting them into a comatose state.

Maid of Mind
A Player who can learn an encyclopaedic knowledge of any subjects they choose.

Lord of Mind
The combination of every active Mind power

Heart
General Aspect Tendencies
Splintered souls that can be placed into other things.

Romance
Heart Players love to fuck. They really like sex, spend many hours of the day thinking about the sexes and genders and sexualities of themselves and others. They also have a secret erogenous zone somewhere on their body that no one else has.

Muse of Heart
The combination of every passive Heart power

Page of Heart
Pages have the power to conjure relationships, friendships and sexual affinity.

Bard of Heart
Can instil confusion or depression in enemies due to their conflicting feelings towards other people. These feelings are given to enemies of the Bard and also made more potent.

Rogue of Heart
Nepeta Leijon
Can steal the souls of other people and use them as backups for friends or the Players themselves.

Sylph of Heart
This Player is able to replace the souls of others with a tiny fragment of their own. The victim acts as usual even without a soul, but will slowly devolve into a zombie type person.

Knight of Heart
The Ranger Class. Souls of allies cannot be removed or tampered with.

Seer of Heart
Uses their powerful intuition of other people’s emotions, personalities and relationships to create perfect strategies, mend discord among friends and plan.

Mage of Heart
Meulin Leijon
Uses their powerful intuition of other people’s emotions, personalities and relationships to manipulate them and achieve their goals.

Heir of Heart
They are able to splinter these souls and scatter them into different objects or people. This is similar to what Dirk has done with the AI or the part of him inside Jake, but more advanced. A way of looking at them is that they are similar to horcruxes.

Witch of Heart
This Player can change relationships between people without the consent of either person. Like shipping, but more forceful.

Thief of Heart
The Thief can steal someone’s soul as a hostage or ransom without destroying it. They can swap the bodies that souls reside in. They can put parts of other people’s souls in their own heads so that they can better understand that person. They can also store or hide souls.

Prince of Heart
Dirk Strider
Able to destroy souls. It is unknown how exactly the soul differs from what the aspect of life deals with. Possibly, it is that a soul is a single object in each living thing, whereas life is a quantitative and measurable thing.

Maid of Heart
Can regenerate their soul, or consciousness. They can also create dream selves.

Lord of Heart
The combination of every active Heart power

Rage
General Aspect Tendencies
[ ??? ]

Romance
Rage characters impose their mood on others. They are frequently the centre of discordant relationships, but their passivity can make people more passive as well.

Muse of Rage
The combination of every passive Rage power

Page of Rage
This Player is particularly good at infuriating others, causing them to destroy their own plans or giving them a boost in combat and determination.

Bard of Rage
Gamzee Makara
The Bard uses their anger to enter an enhanced state, allowing them to destroy others. They are also able to spread Rage to those people and allow those people to tear each other apart.

Rogue of Rage
Uses a concentrated but focused state of anger to forward the goals of their team.

Sylph of Rage
The Sylph can give triggers to others, through normal conversation. They can then use these triggers to cause others to go into a berserker mode.

Knight of Rage
The Jester Class will be who everyone wants to protect, regardless of his actions. At any slight towards the Knight, all surrounding Players will become enraged and punish the threat.

Seer of Rage
Knows what actions will lead to the best morale in others and can use this to steer their team towards a passive and productive atmosphere.

Mage of Rage
Uses their power to anger enemies and cause them to make mistakes.

Heir of Rage
The Heir is able to alter a course of actions with their actions and steer the situation towards something more befitting them. Their Rage will take the form of intense passion and determination.

Witch of Rage
Is able to change what gets other Players angry and what doesn’t, potentially making people more compatible to work together.

Thief of Rage
Everyone defers to the Thief, as he will steal any will that they may have to continue and use it to berate and order them.

Prince of Rage
Kurloz Makara
Can calm or pacify anyone, at any time or place.

Maid of Rage
The Maid’s berserker mode is extremely potent, giving them ridiculously overpowered abilities to wreck up shit. Strength and speed and stamina, etc. A diluted form can be seen when Gamzee attempts to kill the black kind.

Lord of Rage
The combination of every active Rage power

Light
General Aspect Tendencies
[ ??? ]

Romance
Light characters are very empathetic, though they repeatedly try to hide these feelings. They will instigate relationships purely out of pity, but will sometimes destroy these relationships in punishment of themselves for feeling that pity. They are usually very conflicted individuals.

Muse of Light
The combination of every passive Light power

Page of Light
While the Page will not do much in the way of action, they will be able to ensure that allies succeed in any actions that they do.

Bard of Light
The Enemies of the Bard will be so unlucky that they fail. Any number of awkward or inconvenient injuries or sequences of events will ruin the group effort.

Rogue of Light
The Rogue’s allies will be luckier than average, whereas their enemies will be unluckier than average.

Sylph of Light
Aranea Serket
The Sylph has the power to increase the fortune of someone in a physical way. If someone is injured, the Sylph can make them extremely lucky, allowing them to heal almost immediately.

Knight of Light
The Paladin Class, these people are best with weapons. Regardless of their weapon skill, they will have perfect hits almost every time.

Seer of Light
Rose Lalonde
The Seer can see how various outcomes will play out, and can plot the best course.

Mage of Light
Will lead their best companions by making choices that will ensure good outcomes.

Heir of Light
This Player will use their powers to protect themselves, by being lucky enough that nothing will hurt them. They can also become Light, which allows them to travel at light speed.

Witch of Light
The Witch can change how an outcome will play out.

Thief of Light
Vriska Serket
The Thief of Light can take the good fortune from someone else and use it to their own advantage.

Prince of Light
The Prince can destroy someone’s fortune, dooming them to a death or a failure. They can guarantee a negative outcome on a dice roll or a coin flip.

Maid of Light
The Maid of light can create luck. Think Liquid luck that can’t possibly fail. This Player can ensure a good outcome in an event.

Lord of Light
The combination of every active Light power

Time
General Aspect Tendencies
A good knowledge of timelines and the ability to time travel.

Romance
Opposed to Space Players, Time characters are quite intimate, even against their own intentions. Their relationships will be partially ruined by their own knowledge of alternate deaths and the futility of their attempts at success.

Muse of Time
The combination of every passive Time power

Page of Time
The Page will always be in the alpha timeline. If they move from one timeline to another, the new timeline they are in will become the alpha timeline. This only applies to the Page from the Alpha timeline. Any timeline with a Page in it that is not from the Alpha timeline will not be able to become Doomed. Pages also heal timelines with their mere presence. For example, if a Lord of time was destroying parts of time, the presence of a Page would stop it, if not rewind the damage.

Bard of Time
The Bard’s enemies will age at an excelled rate, while their friends will age more slowly. Enemies of the Bard will find themselves being stuck in timelines, paused randomly in time or simply removed from existence because of paradoxes. If a Bard is powerful enough, a timeline or time loop that works against him will simply cease to exist.

Rogue of Time
The Rogue will be surrounded by time anomalies that disrupt the workings of enemies but assist allies. A weapon might teleport so that it is in the perfect place at the perfect time, for example.

Sylph of Time
This person has their goals accomplished by others people without their knowledge, through use of time travel. The Sylph doesn’t even have to do much travelling.

Knight of Time
Dave Strider
The Warrior Class, They utilize their abilities for defence of their friends and offence of their enemies. Allies of this Player will rarely become the subjects of unstable time loops or doomed timelines.

Seer of Time
A Seer can understand convoluted time loops and all time lines automatically, and use the knowledge to repair timelines or make a strategy with allies.

Mage of Time
Is able to string together knowledge of timelines and loops. They can exploit these to achieve their own goals.

Heir of Time
The Heir is always surrounded by an effective time ‘shield’. They can choose to apply this shield to anything. As soon as something touches the shield such as a bullet or a sword, that object will be teleported to the same place, at a time of the Heir’s choosing.

Witch of Time
Damara Megido
The Witch can link timelines together or fray them apart, move alternate timelines to the past or the future. They can also move objects such as planets or people into past or future versions of themselves. For example, they could move the Green Sun into a point in its timeline before it was ignited.

Thief of Time
A Thief can take time away from someone’s life, ageing them. They can also use that time to give themselves youth. They can slow other people, stealing their time.

Prince of Time
The Prince can destroy timelines or time clones on command. They can also doom any timeline they chose, if they have the power. They should not do this because it does not make a new alpha timeline.

Maid of Time
Aradia Megido
A Maid of Time has the ability to create timelines. One of her time hopping specialities is creating multiple versions of herself, such as when she battles at the end of the Troll’s session. As she can create time, she can pause things in time, effectively adding time to their lives.

Lord of Time
Caliborn
The combination of every active Time power

Breath
General Aspect Tendencies
[ ??? ]

Romance
Breath characters are usually quite loose with relationships. They accept that their lovers may have multiple lovers, and embrace freedom of choice.

Muse of Breath
The combination of every passive Breath power

Page of Breath
Tavros Nitram
The Page will be extremely unhelpful, unmotivated and unable to assist with anything. However, they will be a perfect conduit or assistant to make sure that their goals are achieved by others. Anyone with the Page will be inspired to action.

Bard of Breath
The Player will be surrounded by winds that conveniently help them in times of need. However instead of saving them, these powers will be more focused on destroying enemies.

Rogue of Breath
Rufioh Nitram
Can ensure that they and their friends are surrounded by air underwater, in Space etc. They can use their powers to protect others and help them fulfil their own goals.

Sylph of Breath
The Sylph can free up allies from inaction. Whether this is from sleep, death or simply the intention to not contribute, the Player can force them to help.

Knight of Breath
The Minstrel Class, they have an affinity for weaponry. They are aided by the wind in their pursuits. For example, any bullet they fire will change course mid-air to hit its mark and any bullet fired at them will change course to point away from them.

Seer of Breath
The Seer will always know what to do next, or what is the correct action to take.

Mage of Breath
Is very good at freeing himself up from obligation and pushing forwards to a goal. He is able to sense traps or stalkers or spies.

Heir of Breath
John Egbert
Can become pure wind and is protected by it. Abilities will rise as needed to put out fires or fill vacuums, or allow the Heir to escape a sticky situation.

Witch of Breath
This Player is excellent at creating typhoons and whirlwinds. They are masters of flight and movement. They can also control the movement and momentum of other moving objects, unless they are in a vacuum.

Thief of Breath
The Thief specialises in attachment and forcing others into servitude, while opening up himself to a more free future with multiple possibilities.

Prince of Breath
The Prince’s literal powers involve the abilities to create a vacuum and suffocate people to death. They are also able to remove motivation from others.

Maid of Breath
The Maid is able to inspire action and free others from obligation or imprisonment.

Lord of Breath
The combination of every active Breath power

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