Hybrid, in a Nutshell

Hybrid is a series of incoherent ramblings presented in the form of an extremely disorganized list of rules for a tapletop role-playing game by Matthew/C++. After learning about it from :this video by KamSandwich , I took it upon myself to try to make this thing somewhat less deranged using Nicky Case's Nutshell technology. Will I succeed? Only time will tell.

CORERULES :

:RULE # 0 - game update schedule

Rules or/and equations grow @ rate of 1 per month; but, Version # = [((year) – 2000) / 10], Version V, for the web-page version. So, in 2002, the Version # is @ V 0.2 by [(2002 – 2000) / 10] = 2/10 = Version V 0.2. So, % complete = (100*V), where % @ V 0.2 = 20% complete, < currently > for the web-page version. Then, in 1999, V = -.1.

:RULE # 1 - order vs. chaos

In the short term, binary logic < order > [soul equation] is far superior (?) than fuzzy logic < chaos > [cloning equation]. Most of the universe seems to be working in or using binary logic, with a constant state of war being waged against fuzzy logic by binary logic & vice versa. You don’t have to look too far for examples. Look @ RULE :# 34, :# 78, :# 80, & :# 83.

:RULE # 2 - marital arts

MAG or Martial Arts Grade of @ [1 – 1/((his C2 DP)^(1/2))] = % success in combat. Rule for a demi-god or a mutant that looks like a demon, look @ :RULE # 59, Look at RULE(S) :# 3, :# 45, & :# 46. Mutants or a genius are > 30 C2 DP, while a super mutant is > 30 C1 DP, such as Graviton, Quantum, Mystique, Juggernaut, Gladiator, Nightcrawler, but Rogue would be @ 25 C1 DP = 90 C2 DP, as because her DP is between Colossus & the Juggernaut.

:RULE # 3 - point distribution

The (my) role playing game HYBRID relies on this :RULE # 3, with conjunction of :RULE # 6. The following rule, along with :RULE # 45 & :# 46, is / are mostimportant rule in that it helps the player figure out how to distribute & manipulate points to his advantage, limitations, or disadvantage ( which, sometimes, may serve as an advantage, depending on the situation ). Whatever arithmetic or math operation you perform on LS or life-span to either decrease or increase his, its, or her LS, you need to perform the exact opposite arithmetic or math operation on his, its, or her PL or power level. So, if you apply a [LS + x], then apply a [PL – x], which is used for the Elders of MU ; if you apply a [LS – x], then apply a [PL + x], which is used by most mutants of MU; if you apply a [LS / x], then apply a [PL*x], which is used by Galactus of MU, including his Ultimate Nullifier; if you apply a [LS * x], then apply a [PL / x ], which is applied by Highlander Duncan McLoud. If you use [LS^(1/2)], then you’d need to use or apply [PL^2]. And, if you used LN(LS), you’d need to apply LN^-1(PL), to balance out both sides of the LS_PL equation, where default psyche remains same, but < you need RULE # 3 to actually play the rpg HYBRID, so you should really memorize this little paragraph, but you’ll need 1 other rule besides :RULE # 3 that being one on converting from one unit to another such as C3 = C2^LOG10(C2), for LS, PL, & DP >. Look @ RULE :# 165, and :# 202.

:RULE # 4 - calculating the height of a male character based on race

The following equation may be flawed, and may NOTaccurately depict reality for height. But, one has to start somewhere; so, height in ft. for an average male = [{(C3)^(1/2)} +/– (M^2)] or[{(C3) / (M^2)}^(1/2))], where C3 is @ PL or power level, NOT DP, but for mutants such as Dr. Pym of the Avengers, you’d want to use DP or default psyche rather than PL for growth & shrinking, and where modifier M = LOG10(Y), but +M for beauty & -M for ugly, where Y = % of beauty or ugliness. For a guy that’s mixed breed, leaving out the modifier M, but only for a super tall guy such as for a Titan, in sci-FI tv series Hercules, whencalculating either his height orC3 DP. This equation when applied to different races needs a modifier. Using height in ft., for an average Frenchman, during the Renaissance @ M = 1.41 @ +26%, but currently @ M = 1, for some parts of France, but NOT sure how prevalent is the distribution @ M = 1, strangely, but value of M probably varies geographically & (time) periods of wars & emigration, C3 DP = [(M^2)*{(his height)^2)}], for European descent, which in height in ft. = [{(his C3 DP) / (M^2)}^(1/2)], where M = +1.41 for +26% EXTRA beauty; but, an Israeli male < @ or greater than 10% of population, {not sure of exact %} 10x% of Orientals & other races > can fall into either one of these 2 equations, depending on appearance; but, for most other races, C3 DP = [{(M^2) + (his height)}^2], for non-European descent, such as for a Middle-Easterner or South-Asian, his C3 DP = [{(-(-1 or -1.41)^2) + (his height)}^2]; for an average black man or for an average African American @ M = 0, his C3 DP = [(height)^2], but rarely @ [(+1 + (height))^2] @ C3 DP; & for an average Italian male @ M = +1 @ +10%, C3 DP =[{+1 + (his height)}^2] @ M = +1. For an oriental male, use same equation as used for an average South-Asian @ M = -1 @ -10%. Equation useable for DC Lobo @ M = +3 for +1,000% EXTRA beauty. The only difference between the height equation in :RULE # 4 & equation used in :RULE # 11 to compute annual salary is that theheight equation uses C3, while equation to compute wealth uses C2. Look @ RULE :# 8, :# 11, :# 14, :# 15, :# 60, :# 142, & :# 182.

:RULE # 5 - equations for weapon damage

C0 for mutants, humans, or/and their weapon(s) is @ [C1*(C1^(1/1))] = [C1^2], but damage by weapon(s) created by human(s) would be more correct if written @ [((C1)/2)^2] = C0, where, for brick character(s), C0 = STR = [(his C2 DP)*((C2 DP)/10)^(1/2))], to check for accuracy. The next scale, level, or status of C0 is the demi-god scale @ [C1*(C1^(1/2))], where, here, C1 = [((C0)^2)^(1/3)]. The C0 can be used to figure out the life-span of a mutant @ C0 DP default psyche @ {demi-god scale}, where life-span in years = about 10^[3*LOG10(C0)], where C0 = C1 LS Look @ :RULE # 66. STR @ C0 godly scale = [C1*((C1 DP)^(1/3))]. NOTE the increase in the exponent’s denominator by 1 for each increasing scale or notation for status. So, a god-like entity @ 569 C1 DP would be @ [569*(569^(1/3))] C0 = 4,715 C0 @ DP on a godly scale, which if applied to a lesser godly entity would get a [(569/3)*((569/3)^(1/3))] = 1,089 C0. There are 4 more equations for psyche that you should know; they are:1) C0 psyche = [(C1 DP)/LOG10(C1 DP)], such as for Dr. Doom; 2) C0 psyche = [(C1 DP)/1] = [C1 DP], such as for some of the gods worshipped by humans of MU earth; 3) C0 psyche = [(C2 DP)/2], such as for the MU Tony Stark & Jean Grey; & 4) C0 psyche = [(C3 DP)/3], such as for giant insects. But, NOTE that 4,998.82 C0 psyche for a Celestial is @ 83.8 C1 DP by 83.8^LOG10(83.8) = 4,998.82C2 DP. NOTE that 83.8 C1 DP = 43.57 C0 Psyche for Dr. Doom @ 43.57 C0 by [83.8/LOG10(83.8)] = [83.8/1.92] = 43.57 C0 Psyche, a slightly LESS powerful version that the one during the ‘80s Secret Wars. And, NOTE that if you put a Celestial @ 1,000 C0 psyche, then let that C0 psyche = 1,000 C2 DP, which = PR or power rating that of HULK < if you include power to dimensional travel, when the HULK was trapped in the alien dimension by Dr. Strange, when the HULK came across his arch-enemies the U-Foes trapped in one of the dimensions within the Crossroads of Dimensions, the same place, that the future alter-ego of HULK, known by the name of Maestro ended up & wrecked havoc upon the Crossroads of Dimensions, though NOT sure if the HULK’s access to the CD was natural or due to his alliance with Dr. Strange : IF access was due to HULK’s alliance with Dr. Strange, you’d want to put the HULK @ 25 C1 DP = 90 C2 DP by 25^LOG10(25) = 90, but I’m NOT sure if it cost Dr. Banner any points to create & maintain the alliance, as if it cost him points to create & maintain his alliance with Dr. Strange, or if Dr. Banner as HULK had power to dimensional travel, then double his C1 DP to [2x25] = 50 C1 DP, putting HULK @ same PR as that of THOR @ 50 C1 DP or (1/2) that of Mephisto, who is 1.5x or/to 3x PR that of Silver Surfer, @ PR between 35 & 70 C1 DP for SS >, with PR of THOR & Phoenix based on 2 of the ‘80s MU comics { Thor vs. Celestial : this was during the High Evolutionary storyline } & { Phoenix vs. Celestial : this was when the X-Men were in the Kree Empire < but, NOT sure exactly > } < NOT the actual title, but PLOT for each of the 2 series >. Look @ RULE :# 67, :# 75, & :# 76.

:RULE # 6 - lifespans

Life-span = [X*C3], where X > 2 when C2 < 20, else X = 2 when C2 LS greater than or = 20. Also, X = [20 - C2 + 2 ]. But, NOTE that LS or @ C2 = [C0 / 5] for immortality. So, a human @ 19 C2 DP, would have an of [20 – 19 + 2] = 3; but, note that his PL is, also, @ 19 C2. And, when/if his COM is @ 19 C2, his no mutant power(s), because he has no difference or difference of 0 by [19 PL - (COM @ 19 C2) ] = 0 difference. For Galactus, use 60 C1 LS to generate a LS of 19.87 billion years for Galactus, meaning you’d reduced his default LS to 60 C1, & increase his PL with arithmetic operation opposite to that used to decrease his LS. So, if either a {-} or a {/} was used to reduce LS, then use {+} or {*} to increase PL. Look @ RULE :# 5, :# 26, :# 31, & :# 202.

:RULE # 7 - force field equation

Equation for FORCE FIELD(S) < greatest military equation for both military & non-military applications > for ARTIFICIAL phenomenon(s), such as a nuclear blast, where C3 = @ DPfor TL, for its diameter in millimeters= 10^[C3^(1/3)] =10^[C3^.333] = 10^[C3^(1/r)], where r = LOG10(D), where D = radius in meters, where the just mentioned equation can be used to calculate the CORE temperature of nuclear reaction(s), where you can use the Soul Equation to figure out the number of workers needed for a project like the Manhattan Project, but use the exponent of (1/4) for matter-antimatter reaction(s) on @ C3 @ DP or default psyche, and (1/5) if C3 @ PL. The variable K or exponent for the natural force field equation = [5 + L], where L = (C2 / 400), where L = e = [(C2 DP) / 100)^(1/2)], where @ 400 C2 DP, e = 2, and where C2 = DP or default psyche, where r = [ K / 2 ] = 3 if K = 6. But, the force field for NATURAL phenomenon(s) for its diameter in millimeters = 10^[C3^(1/K)] = 10^[C3^(1/6)] for Mars, where C3 = DP or default psyche : you can apply this latter equation for the planetoid equation to figure out it’s diameter ; using the former equation for an artificial phenomenon, you have to artificially boost it’s life-span by decreasing its PL or power level, which you can apply to appropriately. Use :RULE # 47 to check for accuracy. These 2 force-field equations hold & give shape to most of the rules in my (this) rpg HYBRID. You can, also, figure out Nd6 damage by a nuclear blast or attack. If C3 = PL rather than DP, then add the modifier +1 to the denominator of the exponent, meaning the exponent (1/3) should be change to (1/4)if C3 is @PL orPower Level < greatestmilitary equation : can be used to create all sorts of missiles, from bullets to nuclear warheads >.Look @ RULE :# 8,:# 48, & :# 110.

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